CS 1.6 Maps List — Every Classic Map Explained
de_dust2, de_inferno, de_nuke, cs_office and every other classic Counter-Strike 1.6 map — layout, playstyle, competitive history.
Updated: 2026-07-30
Counter-Strike 1.6 shipped with 22 default maps across three prefixes: de_ (bomb defusal), cs_ (hostage rescue), and as_ (VIP assassination). Community mappers added thousands more over the years. This is the essential list — the maps every player should know.
Map naming conventions
- *`de_` — Bomb defusal**. Terrorists plant a bomb at bombsite A or B; CTs try to defuse. Round timer: 1:55 by default.
- *`cs_` — Hostage rescue**. CTs escort hostages from the T-controlled area to a rescue zone. Named after "Counter-Strike" prefix.
- *`as_` — VIP assassination**. One CT is the VIP; Ts win by killing them, CTs win by escorting them to safety. Rare in modern play.
- *`fy_`** — community "fight yard" arena maps (not shipped by default).
- *`aim_`** — community aim-training maps.
he_*/awp_*— community weapon-specific maps.
The competitive defaults
These are the maps that defined 1.6 competitive play from 2003–2012.
de_dust2
- Author: David Johnston (2001)
- The most played Counter-Strike map in history. Dust2 defined the language of CS: Long A, Cat, Mid, Xbox, Tunnels, B site, Goose.
- Layout: symmetric 5-lane design. T spawn → mid / tunnels / long. CT spawn → B / mid / cat.
- Competitive relevance: still played in every CS competitive title including CS2.
- Sequel to
de_dust(Beta 4, 1999) — same author.
de_inferno
- Second most iconic map, first shipped in 2000.
- Layout: mediterranean village, tight corridors. Banana → B site, T mid → A apartments/pit.
- Utility-heavy — nade lineups on inferno are a whole subgenre of CS strategy.
- Competitive relevance: constant tournament map through every era.
de_nuke
- Rocket-silo facility. Two-storey bombsite structure (A upstairs on the roof, B downstairs in the vault).
- Vertical map — unique in CS because most maps are single-storey.
- Very CT-favoured historically (60/40 CT win rate typical). Retakes hard, entries hard.
de_train
- Train yard with dozens of railway cars for cover.
- Iconic angles: Ivy, Halls, Kitchen, Popdog, Inner Train Yard, Outer Train Yard.
- AWP-heavy: the map is designed around long sightlines through the train cars.
de_aztec
- Mesoamerican jungle/temple theme. Rope bridge, water canal, temple B site.
- Water zones slow movement — first meaningful "environmental hazard" in a CS map.
- Competitive relevance: less common than dust2/inferno, but a staple of the 2003-2008 map pool.
de_cbble (Cobblestone)
- Medieval European castle. Open A site with catwalks, tight B site in the courtyard.
- Long history in tournament rotation. Revived in CS:GO with a heavy overhaul.
de_prodigy
- Removed from CS 1.6 later, but essential in early tournament play.
- Prototype for the "3-lane" bombsite design that Dust2 refined.
de_chateau
- French chateau. Long A hallway is one of the game's most contested sightlines.
- Less-played in mainstream competitive but present in the shipped map pool.
Hostage rescue maps (cs_)
Hostage-rescue play has near-zero competitive presence, but these maps are hugely popular on casual public servers.
cs_office
- The most played
cs_map ever. Modern American office building — cubicles, meeting rooms, snowy exterior. - Fast rounds, close-quarters combat, high round count per hour. Shotgun & pistol paradise.
- Almost every non-Steam server hosts a 24/7 office rotation.
cs_italy
- Italian marketplace. Warm colours, tight alleys, T-spawn kitchen with the famous chicken pen.
- Extremely popular casual map. Close second to cs_office in raw playtime.
cs_militia
- Rural farmhouse. Multiple entry points, four hostages spread across the ground floor.
- More strategic than office/italy — supports rifle-heavy play.
cs_havana
- Cuban city block. Introduced later in the beta cycle.
cs_backalley
- Dark alleyway map. Original 1.0 shipping map.
cs_assault
- Warehouse. One of Counter-Strike's oldest maps (Beta 4, 1999). Ts spawn inside, CTs outside — very asymmetric.
- Extremely popular for public servers and 5v5 pickup games.
cs_estate
- Elite residential compound. Large layout with pool area, hedge maze.
cs_747
- Airplane hijacking scenario. Terrorists hold hostages on a Boeing 747.
- Extremely tight quarters. Was one of the retail 1.0 debut maps.
cs_siege
- Police station siege scenario.
VIP assassination maps (as_)
as_oilrig
- Only widely-played
as_map. Offshore oil rig. - Round rules: one CT is designated VIP (150% movement speed, 200 armour), only carries a USP, can't pick up weapons. CTs escort them to the helipad; Ts try to kill.
VIP mode was much more popular in beta / retail 1.0 and largely died out by 2005 as bomb defusal dominated competitive play.
Community-map staples
Not shipped by default, but so common on non-Steam public servers they might as well be:
- fy_snow, fy_iceworld, fy_pool_day — small arena maps, instant-respawn or "one round one life" variants
- aim_map, aim_ak-colt — aim training and 1v1 duel maps
- awp_india, awp_map — AWP-only maps
- de_rats, de_rats1_2 aka rats — "you're a mouse" scaled-up-kitchen maps
- 35hp_2, 35hp — one-shot low-hp modes
- zm*, ze* — Zombie Mod / Zombie Escape (huge scene, own competitive circuit)
- kz*, bkz* — kreedz jumping/climbing challenge maps
- **surf_*** — surfing physics-abuse maps
- **jail_*** — jailbreak roleplay maps
Map filesizes for reference
| Map | .bsp size |
|---|---|
| de_dust2 | ~4 MB |
| de_inferno | ~6 MB |
| de_nuke | ~5 MB |
| cs_office | ~3 MB |
| cs_italy | ~2 MB |
| as_oilrig | ~2 MB |
Total shipped map footprint: ~80 MB. This is why CS 1.6 fits on a 500 MB install.
What next?
- CS 1.6 Weapons Guide — the guns you'll use on these maps
- CS 1.6 Grenades Guide — the nade lineups per map
- Choose your version — pick a build to play these maps on